IT-højskolen /Kurser F2003 /Computerspil

 

Hjemmeside for kurset Computerspil, F2003

 

 

Forside

Kursusplan

Formelle krav

Kompediet

Ekstra Litteratur

Links


Onsdag 9-12 - Simon Egenfeldt-Nielsen (Lokale 3.13)
Onsdag 13-16 - Jonas H. Smith (Lokale 3.13)

Kursusplan kan også downloades som pdf her.
Øvelsesplan kan ses her.

Introduktion til computerspilsforskning

1. Introduktion
5-02-2003

Noter forelæsning 1 (word doc)

2. Basal indføring: Hvad er computerspil?
12-02-2003

Noter forelæsning 2 (word doc.)

Chris Crawford: The Art of Computer Game Design. 1982. Kapitel 1-2.
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html

Statistics. Game-Research http://www.game-research.com/statistics.asp

Egenfeldt-Nielsen, Simon & Smith, Jonas H.(2000). Den digitale leg - om børn og computerspil. København: Hans Reitzels Forlag. S. 24-28

Egenfeldt-Nielsen, Simon & Smith, Jonas H.(2000). Den digitale leg - om børn og computerspil. København: Hans Reitzels Forlag. S. 28-32, 139-144

Wolf, J.P, Mark. (2001). The Medium of the Video Game. Texas University Press. Chapter: Genre and the video game

Bates, Bob (2001). Game Design: The arts & Business of creating games. Prima Tech. S. 47-75

3. Computerspil i historisk perspektiv (1960-2002)
19-02-2003

Noter forelæsning 3(PPT)

Egenfeldt-Nielsen, Simon & Smith, Jonas H.(2000). Den digitale leg - om børn og computerspil. København: Hans Reitzels Forlag. S. 32-58

William Hunter: The Dot Eaters. 2000.
http://www.emuunlim.com/doteaters/

Game quiz
http://www.game-research.com/ny_quiz.asp

4. Effektforskning og kulturstudier
26-02-2003

Noter forelæsning 4(word doc.)


Egenfeldt-Nielsen, Simon & Smith, Jonas H.(2000). Den digitale leg - om børn og computerspil. København: Hans Reitzels Forlag. S. 28-58, 114-123

Jessen, Carsten (2001). Børn, leg og computerspil. Odense Universitetsforlag. Chapter: Computerspil, fortælling og fortolkning.

Lis Faurholt & Carsten Jessen: Doom i Havnbjerg: Computerspil, legekultur og uformelle kompetencer. Tidsskrift for Børne- og Ungdomskultur 38. 1996.
http://www.carsten-jessen.dk/doom.html

Anderson, Craig A. & Dill, Karen Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, April 2000 Vol. 78, No. 4.
http://www.apa.org/journals/psp/psp784772.html

Esmann, Jan(1-1-1995). Cyberpsykose. Politiken.

Jessen, Carsten(19-1-1995). Doom-debat rammer ved siden af. Politiken.

De vigtigste byggesten

5. Computerspil og narrativitet
5-03-2003

Noter forelæsning 5(powerpoint ppt.)


Oplæg af Susana Tosca.

Jesper Juul: Games Telling Stories? Gamestudies 1/2001.
http://www.gamestudies.org/0101/juul-gts/

Murray, Janet. Hamlet on the Holodeck. New York: The Free Press, 1999. P. 13-26, 185-213.

Ryan, Marie-Laure. "Narrative: A Transmedial Definition." Ryan, Marie-Laure. Narrative Across Media. University of Nebraska Press, 2004.

Wolf, J.P, Mark. (2001). The Medium of the Video Game. Texas University Press. Chapter: Narrative in video game.

Bruner, Jerome (1990). Acts of Meaning. Cambridge: Harvard University Press. 67-99.

6. Computerspil, leg og spil
12-03-2003

Noter forelæsning 6(word doc.)

Brian Sutton-Smith: The Ambiguity of Play. Cambridge: Harvard University Press. 1997. P.1-17, 35-51. (Kompendium)

Egenfeldt-Nielsen, Simon & Smith, Jonas H.(2000). Den digitale leg - om børn og computerspil. København: Hans Reitzels Forlag. S. 114-123.

Bateson, Gregory. (1972). A Theory of Play. Chicago Press.

Goffman, Erving (1972). Fun in games. I: Goffman, Erving (1972). Encounters. London: The Penguien Press. 15-31.

7. Computerspil, gameplay, og ludology
19-03-2003

Noter forelæsning 7(word doc.)


Wolf, J.P, Mark. (2001). The Medium of the Video Game. Texas University Press. Chapter: Time in video game

Wolf, J.P, Mark. (2001). The Medium of the Video Game. Texas University Press. Chapter: Space in video game.

Juul, Jesper (2002). The Open and the Closed: Games of Emergence and Games of Progression. In: Mäyrä, Frans (ed.) (2002). Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press.

Frasca, Gonzalo (2000). Ludology Meets Narratology: Similitude and differences between (video)games and narrative.
http://www.jacaranda.org/frasca/ludology.htm

Mount, Patrick Master's Thesis: Gameplay: The Elements of Interaction. Gamasutra, April 3, 2002
http://www.gamasutra.com/education/theses/20020403/mount_01.htm

8. Game design i teoretisk perspektiv
26-03-2003

Noter forelæsning 8(word doc.)

Costickyan, Greg (2002). I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. I: Mäyra, Frans (2002). CGDC Conference Proceedings. Tampere: Tampere University Press. 9-33.

Rouse, Richard (2001). Game Design: Theory & Practice. Wordware. Chapter 1, 2, 5, 7, 23

Carson, Don (2000). "Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry". Gamasutra.
http://www.gamasutra.com/features/20000301/carson_01.htm

Fulton, Bill (2002). GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games
http://www.gamasutra.com/gdc2002/features/fulton/fulton_01.htm

Hopson, John. Behavioral Game Design. Gamasutra. http://www.gamasutra.com/features/20010427/hopson_01.htm


Temaområder

9. Computerspil til andre formål: Edutainment, advertainment og politiske manifestationer
02-04-2003

Noter forelæsning 9 (PPT læring)
Noter forelæsning 9 (PPT advertainment/kritiske spil)

Egenfeldt-Nielsen, Simon & Smith, Jonas H.(2000). Den digitale leg - om børn og computerspil. København: Hans Reitzels Forlag. S. 145-153

Danielsen, Oluf, Nielsen, Janni & Sørensen, Birgitte Holm(2002). Learning and Narrativity in Digital media. Chapter: From computer based educational games to actions.

Marshall G. Jones: Creating Engagement in Computer-based Learning Environments
http://itech1.coe.uga.edu/itforum/paper30/paper30.html

Prensky, Marc (2001). Digital game-based learning. McGraw-Hill, 90-104

Gardner, Patrick (2001). Games with a Day Job: Putting the Power of Games to Work. Gamasutra, June 1, 2001
http://www.gamasutra.com/features/20010601/gardner_01.htm

www.nikefootball.com - The secret Tournament + Mind Cage
www.getupstayup.com - The game

10. Online-spil
09-04-2003:

Noter forelæsning 10 (PPT Online - 4, 2Mb)

Dibbell, Julian (1993). A Rape in cyberspace Village Voice, Vol. XXXVIII, No. 51, December 21, 1993
http://www.ludd.luth.se/mud/aber/articles/village_voice.html

Bartle, Richard (19xx). HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS
http://www.mud.co.uk/richard/hcds.htm

Egenfeldt-Nielsen, Simon (2003). Online-spil: Start the game already. Under udgivelse

Online Worlds Roundtable #3 (2003). http://rpgvault.ign.com/articles/390/390777p1.html?fromint=1&submit.x=81&submit.y=9

Curtis, Pavel(1992). Mudding: Social Phenomena in Text-Based Virtual Realities
http://www.ics.uci.edu/~jpd/moo/curtis92mudding.pdf

Koster, Raph (2001). Online World Timeline. http://www.legendmud.org/raph/gaming/mudtimeline.html

Yee, Nicholas (2002). The Norrathian Scrolls: A Study of EverQuest.
http://www.nickyee.com/eqt/home.html

16-04-2003: Påskeferie

Afslutning med fokus på praksis i spilindustrien


11. Game design: Getting down to business
23-04-2003
Oplæg: Troels Folmann (2 timer)
Øvelsestimer: Oplæg om jeres opgave.

Noter forelæsning 11 (PPT Troels Folmann - 5, 2Mb)
Noter forelæsning 11 (Design doc - 0,2Mb)


Gil Winters: Getting Published. Fra Gamasutra, vol 3, 10. 1999.
http://www.gamasutra.com/features/agents_advice/19990305.htm

Bruce Shelley: Guidelines for Developing Successful Games. Fra Gamasutra, 2001. http://www.gamasutra.com/features/20010815/shelley_01.htm

Ryan, Tim (1999).The Anatomy of a Design Document, Part 1:
Documentation Guidelines for the
Game Concept and Proposal
http://www.gamasutra.com/features/19991019/ryan_01.htm

Ryan, Tim (1999) The Anatomy of a Design Document, Part 2:
Documentation Guidelines for the
Functional and Technical Specifications
http://www.gamasutra.com/features/19991217/ryan_01.htm

Warren Spector: Postmortem: Ion Storm's Deus Ex. Gamasutra 2000.
http://www.gamasutra.com/features/20001206/spector_01.htm


12. Afslutning / projekt opfølgning /opsummering
30-04-2003
Øvelsestimer: Oplæg om jeres opgave/Anarchy Online free trial - i kan også joine hjememfra. Mødes i den verden som er hovedindgangen.

Smith, Jonas H. (2002). The 6 myths of computer gaming. Game-Research
http://www.game-research.com/art_myths_of_gaming.asp

Egenfeldt-Nielsen, Simon (2002). Art, science, and business of computer games - Why, how and when? Game-Research.
http://www.game-research.com/art_column_art_science.asp

Middag og besøg på netcafé - dato d. 7. maj kl. 18.00, Jagtvej, København

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