by Susana Tosca
Assistant Professor

Dept. Digital Aesthetics and Communication<

Center for Computer Games Research <

 

Autumn 2004

DKM Study Program

IT-University of Copenhagen

 

home | courseplan | exercises | exam

Place and time:
Wednesdays from 13:30 to 18:30. Lokal 4A22

Introduction:
This course will examine the ways that the new information technologies are affecting everyday life, culture, institutions, groups, and identity, dealing with issues about the representation, identity, production, consumption and regulation of IT. Grounded in the fields of cultural studies and to a lesser extent sociology, the course will explore a variety of topics from several methodological approaches (statistical, qualitative, ethnographic, reader response, storytelling, textual analysis, etc.).

The course will each session select a particular case study in order to bring theory and practise together (an example could be the new social practises regarding the use of mobile phones). Potential topics include: the Internet and the construction of identity; community, group, and subculture formation online; digital technology and the law (i.e. intellectual property, hacker culture, filesharing, etc.); gender and technology; the growth of the digital entertainment industry; the relationship between technology, ideology and values; political and policy issues (i.e. regulation and ownership); the representation of technology in popular media; play and leisure in digital media; the role of design in social/cultural formations.

Expectations:
Students are expected to have an interest in the cultural implications of IT phenomena, as well as a willingness to participate actively in the course´s rhythm (read texts, go to exercises, participate in discussions...).

Goals:
Upon successful completion of this course students will be able to:

1) Demonstrate a critical understanding of major cultural and social issues regarding the use of the Internet and the role of information technologies in contemporary life.

2) Relate “new media” culture to a broader historical context.

3) Demonstrate familiarity with several methodological approaches in the study of digital culture.

4) Apply major sociological and cultural studies theories to a variety of issues around the Internet and digital media.

5) Identify a question/problem in the cultural/social analysis of IT, select an appropriate method for examination, and carry out an original research project.

Pensum:
There is no course book, students can buy the kompendium with the mandatory readings (see courseplan for details) at the bookstore. The kompendium is the basic literature for this course, if you want to extend your readings, you can start by having a look at the full books where the kompendium texts come from.

A more general pensum will grow steadily throughout the course, as authors and topics are introduced in the lectures so that you can expand your knowledge on a particular subject. But the only obligatory pensum for the exam corresponds with the list of readings (kompendium + some photocopies + web texts) detailed in the course plan.