Lisbeth Klastrup/Publications

Last updated: August 11th, 2009

Here you can find a list of all my publications, both the professional academic and the more popular. For copyright reasons, some of them are not downloadable, but if you are a student or researcher, you are welcome to contact me if you want to get hold of a copy of the article in question.

My ph.d. thesis Towards A Poetics of Virtual Worlds - Multiuser Textuality and The Emergence of Story (which I defended June 2003) has been printed by the ITU press and is available on request (mailto klastrup AT itu dot dk). Here is the abstract of the thesis.


The International Handbook of Internet Research (ed. Hunsinger, Klastrup & Allen), Springer Verlag, Fall/Winter 2009 (proofing)

(w/ Susana Tosca)."Understanding LOTRO as a Transmedial World". Full paper submitted to the DIGRA 2009 conference, London, September 2009 (will be available in proceedings?!)

"Digitale fortællinger som konfigurative rejser". Commissoned article for publication by Oncotype, a Danish Design/Interactive Narrative producer. (in print)

”Spilæstetik”  som semiotisk ressource i multimodal webkommunikation". To be published in Norwegian anthology on multimodal analysis (ed. Martin Engebretsen), spring 2010 (in writing)

"The Worldness of EverQuest - Exploring a 21st Century Fiction". In Gamestudies, vol 9, issue 1, 2009. Special issue: "EQ - 10 years later."

Tosca, S. & Klastrup, L." ”Because it just looks cool!” - Fashion as character performance: The Case of WoW". Journal of Virtual Worlds, Vol. 1, no. 3, February 2009.

"Facebook - hvor længe fortsætter successen?" Analysis in Politiken (National Danish Newspaper), February 15, 2009.

Telling & Sharing? Understanding Mobile Stories & the Future of Narratives in Leornardo Electronic Almanac, vol 16, nr. 1-2, special issue on DAC2007 - " Social Media: Narrative and Literacy in Digital Culture". Published online, February 2009.
(the article is a revised and slightly expanded version of the my DAC2007 paper)

"Forsker og Blogger". In: Magasinet Humaniora, vol. 2, 2008. Published by the Danish Ministry for Science, Technology & Innovation.
(revised and updated version of my 2005 article, link leads to page with possibility of downloading the entire mag issue).

"Hans Kristian Rustad: Tekstpill i hypertekst. Kohensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner”. in Edda – Nordisk Tidsskrift for litteraturforskning (Scandinavian Journal for Literary Research), Årgang 96, vol. 108, 3-2008 (p. 259-284).Universitetsforlaget.

Når kommunikationen går sine egne veje (bagerste side). Klumme i tidskriftet Kommunikation og Sprog, nr 33, 2008.

"What makes WoW a World? A Note on Death and Dying". In: Digital Culture, Play, and Identity: A World of Warcraft Reader. Ed. Jill Walker & Hilde Corneliussen. Massachusetts: MIT Press

Brugen af sociale medier online i valgkampen 2007″ (ENG: the use of social media online in the 2007 elections) in the report “Internettets Rolle under Valgkampen 2007“ (The Role of the Internet in the Danish Election 2007). Published by FDIM, June 2008.

“Telling & Sharing. Mobile Storytelling and The Future of Narratives” in Hutchison, Andrew (ed), PerthDAC 2007: The 7th International Digital Arts and Culture Conference. Curtin University of Technology, Perth, Western Australia.

Why Death Matters: Understanding Gameworld Experience in Journal of Virtual Reality & Broadcasting, 4 (2007), no. 3, Maj 2007
(a revised and expanded version of my ACE 2006 conference paper).

"A Note on the Concept of Interactive Experience" in The Virtual – Designing Digital Experience – A Conference 2006. Ed. Patrick Hernwall. Södertörn Universitet, 2007.

 "Digital formidling til børn i det sociale nets tidsalder" in Digital kulturformidling – børn og forskere har ordet. Kulturarvsstyrelsen, March 2007. ISBN 987-87-91298-29-5. Entire publication available at:

"Review of Media, Technology and Everyday Life in Europe"
(ed. Roger Silverstone) in New Media & Society, Vol. 9, No. 1, February 2007.

"Death Matters: Understanding Gameworld Experiences",
in Proceedings from the Advances in Computing Entertainment Conference (ACE) 2006.

Blogging for Election: The Use and Function of Blogs as Communication Tool in a Danish Parliament Election Campaign",
co-author: Pia Svejgaard Pedersen. In: The Internet Research Annual - Selected Papers from the Association of Internet Researchers Conference 2005, Volume 4. NY, Peter Lang Publishing, 2006 [download preprint]

Hvordan man skaber en genbesøgelig weblog, Kommunikationsforeningen February 2006

Contributions/Motivations for works to be included in a (Danish) Digital Canon, february 2006

Forsker og blogger: webbloggen som forsknings- og fællesskabsværktøj in Tidsskrift for universiteternes efter- og videreuddannelse (UNEV), 2nd Year, no. 5, 2005. [In Danish]

"Ord i netværk. Digitale fortællinger anno 2005"
in Kulturo - Tidsskrift for Moderne Kultur #20. Temanummer Status: 2000-2005. [In Danish]

"Transmedial worlds - rethinking cyberworld design" (Klastrup, Lisbeth & Tosca, Susana) in Proceedings International Conference on Cyberworlds 2004. IEEEE Compuater Society, Los Alamitos, California, 2004.

"Interaktionens mange ansigter". Published at Designværkstedet, June 1st, 2004. [Designværkstedet is a site for teachers and students of interactive applications].

Digitale Verdener - de nye mediers æstetik og design
(ed. Engholm, Ida & Klastrup, Lisbeth). Gyldendal, Copenhagen, May 2004. [Anthology in Danish with a number of articles on webdesign, digital art, digital literature, computer games, online worlds and future interfaces. The link points to the book's own webpage - the book can be bought from here]

"EverQuest som en ny tids fiktion - kommunikation og interaktion i en online verden" i Digitale Verdener - de nye mediers æstetik og design (ed. Engholm, Ida & Klastrup, Lisbeth). Gyldendal, Copenhagen.

"Paradigms of Interaction: Conceptions and Misconceptions of the Field Today." Dichtung Digital, vol 4/2003, 30th issue. Special issue on Scandinavian Research.

"You can't help shouting and yelling': Fun and Social Interaction in Super Monkey Ball". In (ed. Copier, Marinka & Raessens, Joost): Proceedings from Level Up - Digital Games Research Conference, November 2003. Utrecht, University of Utrecht Press, 2003.

"A Poetics of Virtual Worlds". In Proceedings of the Fifth International Digital Arts and Culture Conference, RMIT, Melbourne, Australia. May 19 - 23, 2003.

"A virtual world aesthetics: theorising multi-user textuality", peer-reviewed paper presented at Net/Work/Theory - Association of Internet Researchers Conference 3.0, Maastricht, October 2002. Published at

"Interaction Forms, Agents and Tellable Events in EverQuest" in CGDC Conference Proceedings (ed. Frans Mäyrä), Tampere University Press, Tampere, June 2002.

"I lang tid gik jeg tidligt i seng." POSTED af M. PROUST 19:36 - En oversigt over biografiens og selvbiografiens liv på nettet" i Standart no. 2, Volume 16, Maj 2002 (in Danish). Published by University of Århus. Co-author: Susana Tosca.

"Hvad er onlinetekstualitet?" in Stand In, supplement to Standart no. 4/5, Volume 15, December 2001. (in Danish)

"The Art of Being there" in Localmotives no 5, June 2001.

"Adventures in StoryMOO - online textuality in play", in "Collection of Papers - Computer Games & Digital Textualities" (eds. Järvinen, Koskimaa, Juul, Klastrup), IT University of Copenhagen, March 2001.

"Virtuelle Verdener - Internettets legepladser", DR's Orbitalen, Januar 2001.

"Behind the stage: The Programme as Character", Digital Arts and Culture (DAC) 2000, August 2000. Abstract.

"The construction of Story in narrative-centered learning Environments: towards a theory of on-line textuality"
in Proceedings from 1st International Workshop on Narrative and Interactive Learning Environments, Edinburgh, Scotland, August/September 2000.

"Katastrofen - eller løgnens sandfærdige ansigt", Øjeblikket, Copenhagen, Spring 1998.

"Tekst, rum, labyrint: fortællinger i cyberspace" , Øjeblikket, Copenhagen, Fall 1998.

"Do you wanna be GRAMMATRON forever? - Litteratur med lyd på" , Kulturo, University of Copenhagen,Winter 1998/1999.


Text, spaces, labyrinths: proposal for an analytic model for the study of hyperstructural narratives of fiction
(DK: Tekst, rum, labyrint: udkast til en analysemodel for hyperstrukturerede fiktionsfortællinger).
Danish Masters-dissertation, University of Copenhagen, 1999. Abstract in English available here. Full text available in Danish as zip.file (text + 3 maps) here.

Hyperizons: A study of interactive reading and readership in hyperfiction theory and practice, with an outlook to hyperfictions' future inspired by the reading of Sophie's World and The Pandora Directive
MA-dissertation, University of Kent, 1997. This dissertation is listed and available through Eastgate's list of hypertext resources.

©Lisbeth Klastrup 1998-2009