DIAC Game
Group/
Mobility (Gaming) Links and Studies
- last update, Feb. 11th, 2003
Articles & project descripts: sociology, CSCW, Design Studies, Game Studies etc
Giorgio Da Bormida & Paul Lefrere:
User Presence
in Mobile Environments, in Being There: Concepts, effects and measurement
of user presence in synthetic environments, G. Riva, F. Davide, W.A IJsselsteijn
(Eds.) Ios Press, 2003. Part of the Journal "Emerging Communication",
this issue also available online at http://www.vepsy.com/communication/volume5.html.
Anne Galloway: Going Anywhere, Being Everywhere: metaphors of mobility for ubiquitous computing (position paper from Ubicomp conference, 2002)
Marcus Matthews: Developing
Action-based Mobile Games (Gamasutra, Nov. 25, 2002)
"Technology, work and surveillance: organisational goals, privacy and
resistance" project at The Virtual Society Site, UK
http://www.sociology.plymouth.ac.uk/~virtsoc/
http://virtualsociety.sbs.ox.ac.uk/projects/mason.htm
The Active Badge Project (Olivettie, Xerox Parc back in 93)
http://www.hcibib.org/gs.cgi?terms=active+badge&highlight=checked
Barry Wellman et al
"Sousveillance:
Inventing and Using Wearable Computing Devices to Challenge Surveillance"
(with Steve Mann and Jason Nolan).
Wearable Computing Project.
"Towards
Design Guidelines for Portable Digital Proxies: A Case Study with Social Net
and Social Proximity" (Terry, Mynatt, Ryall, Leigh)
(they mention the Lovegety thing)
Disposable
Love: The Rise and Fall of a Virtual Pet (Bloch, Lemish in New Media
and Society, 1999)
(On the use of Tamagotchi)
Mobile Gaming: A Framework for Evaluating the Industry 2000-2005. Partanen, Jussi-Pekka (2001)
Resource sites
TheFeature.com - "it's all About the Mobile Internet"
articles of interest:
-- Justin Hall: Multiplayer - the Only Mobile Game
--Coming Soon: Mobile Phone Multi-player Gaming via GPRS
Gamasutras Mobile Game Resource site
mGAIN
- a Finnish-Swedish-Norwegian-English collaborative research project on Mobile
Entertainment Industry and Culture, including Espen Aarseth, Raine Koskimaa,
Jason Rutter and Jo Bryce. Oriented towards the 6th framework programme.
"Our approach is inclusive instead of restrictive, including all entertainment
delivered through a mobile device, whether it be a mobile phone, a personal
digital assistant or a handheld gaming device. This way we can address the foreseeable
convergence of the various mobile technologies. Examples of such mobile entertainment
include but are not restricted to mobile games, music, video and gambling."
- Site holds project description, link to conferences, upcoming articles etc.
Check out their links.
Game Experiments, gadgets, service descriptions
M.A.D. COUNTDOWN (Mobile multi-player hybrid reality gaming, steffen p walz, he describes it "as a testbed for qualitatively researching players' practices of proximate distance and distant proximity-making, -maintenance, and -annulment on the move in trust/risk environments. well, it was also much fun for the players, it seems, when combining live action role playing with elements from electronic art's 'majestic', and 2D adventures/MUD-like hangouts.")
BotFighter (Run around the city. Check (using SMS) whether any unfriendly
players are nearby. Shoot them with SMS.) http://www.wired.com/wired/archive/9.11/location_pr.html
http://www.itsalive.com/games/gamedetails.asp?Message=83
- Olli Sotamaa has written a paper on it, "All the world's a Botfighter
Stage: Notes on Location-Based Multi-User Gaming", which can be found in
the CGDC 2002 Proceedings
Pirates
This is a game that takes place in high physical proximity to other players
http://www.viktoria.informatik.gu.se/groups/play/projects/pirates/pirates.html
And some papers relating to it: http://www.viktoria.informatik.gu.se/groups/play/publications/2001/pirates.interact.pdf
The Japanese "Lovegetys" (alternative version of the Tamagotchi
or virtual pet, which beeps when you are near a person of opposite sex set in
same mode as you)
There is a brief description of it here,
plus these articles in Wired:
www.wired.com/news/news/culture/story/12342.html
("Bleep at first sight")
http://www.wired.com/news/news/culture/story/12899.html
("Love: Japanese Style")
Ring, Ring!
It's Your Soul Mate (article in Wired on mobile phone dating/game services.
Lists a number of providers)
Conferences & workshops
NB! Note that the MGain site also has a pretty detailed list of mobile "stuff" related conferences.
GDC MOBILE
San Jose, California, March 4-5, 2003.
Leaders of the mobile communications and game development industries meet at
GDC Mobile to share information, explore opportunities and make deals to deliver
compelling mobile entertainment to millions of consumers around the world. Register
now at http://www.gdcmobile.com to save up to 40% off GDC conference passes.
Use priority code INGMOB3 and save an additional $25 on your registration.
Mobile
Gaming Workshop, Sagas Project.
Anthony Dunne, Fiona Raby 3.4.-9.4.2003, HFF, Munich. Application deadline:10.3.2003
Participants will form teams of three to five members and develop during this
intense 5-day workshop fictional concepts for wireless devices considering the
challenges, limitations and advantages coming with the choice of designing for
mobile technology.
The
5th European Personal Mobile Communications Conference
Glasgow, Scotland. 22 - 25 April, 2003.
Front stage/Back stage: Mobile
communication and the renegotiation of the social sphere
Norway, Grimstad, 22 - 24 June, 2003. Deadline for papers Nov 15, 2002.
The Good, the Bad
and the Irrelevant
Finland, University of Art and Design, Helsinki, 3-5 September 2003.
"Technology is one of the key elements contributing to
rapid global change. Whether we are interested in developing technology, or
studying its relationship with people and everyday life, or seeking to benefit
from the potential it creates, or worried over its consequences, we can hardly
overlook its role in the shaping of our future. But what can we say of the direction
and meaning of this development? Through the four themes, - the extended human
- users as innovators - dealing with diversity - the reconfiguration of society,
the organisers of this conference want to focus the attention of an interdisciplinary
community on some of the key arenas where the future relationship of people
and new digital technology and its applications are being negotiated."
Alternative Mobility Futures Conference
to be held at Lancaster University, 9-11 January 2004.
Technological, social and cultural developments in transportation,
border control, mobile communication, 'intelligent' infrastructure, surveillance
and global positioning are rapidly changing the conditions of possibility for
all forms of mobility. New ways of dwelling, communicating, and moving (as well
as policing, searching, and excluding) are emerging at the interface between
corporeal, imaginative, communicative, and virtual forms of travel and habitation.
This international Conference seeks to explore the new possibilities for 'dwelling
in mobility' and for 'mobilising dwelling' that are the focus of recent work
in sociology, geography, science studies, women's studies, and transport, tourism,
and travel studies. As mobile connectivity begins to occur in new ways, what
hybridisations of the mover and the moved, the dweller and the dwelling, the
human and the digital are occurring and what are some of their likely consequences?
What effects will these emerging alternative mobility futures have on the constitution
of the bodily, the local, the regional, the national, the diasporic and the
global?
The Conference will be organized by Dr Mimi Sheller (m.sheller@lancaster.ac.uk)
and Prof John Urry (j.urry@lancaster.ac.uk), Sociology Dept, Lancaster University,
LA1 4YL, UK. It is expected that there will be no more than 100 delegates. Costs
will be kept to a minimum. Abstracts up to 100 words should be sent by email
to one of the organizers by March 10th, 2003.