Cultural Probes

       an experimental method for research insight

by Malene Lyng Jørgensen, Lori Webb and Kikki Nielsen

 

A paper by Bill Gaver, Tony Dunne and Elena Pacenti at the Royal College of Art from the Journal Interactions, Volume 6, Issue 1, Jan./Feb. 1999. Describes a novel experiment to use "cultural probes" to better understand perspectives and problems among aging communities in Europe.

 

Abstract

The cultural probes method is an experimental research method used for the purpose of information gathering for design inspiration. Can one present this method as a sound research approach according to Sørensen’s definition and what are the points to substantiate or delineate from this definition. Is there additional information beyond Sørensen’s guidelines, which are relevant for reader comprehension for the methods usage.

 

Introduction

 

Background for Cultural Probes

 

 

Introduction to cultural probes

 

Define Problem

·        How can the method be used?

o        It can be used to ascertain information in an unobtrusive manner, which then can be utilized as inspiration in the design process.

 

·        What are the methods strengths and weaknesses?

o       It gives insight and helps to overcome cultural, ethnographical and intimate boundaries in an unobtrusive way.

o       There is a great risk that the results can be overly diffused and overly receptive too varying subjective interpretation.

 

 

Define Method

 

 

Where it is relevant…

 

Constraints

 

 

Define Problem Domain

 

 

Research Approach

 

 

What Others Are Doing... a comparative


Cultural Probes
"The cultural probes-these packages of maps,
postcards, and other materials-were
designed to provoke inspirational responses
from elderly people in diverse communities.
Like astronomic or surgical probes, we left
them behind when we had gone and waited
for them to return fragmentary data over time.
The probes were part of a strategy of pursuing
experimental design in a responsive way.
They address a common dilemma in developing
projects for unfamiliar groups."


Other People..
Wensveen, S.A.G. Overbeeke, C.J. and Djajadiningrat, J.P
"Touch me, hit me and I know how you feel. A design approach to emotionally rich interaction."Proceedings of DIS'00, Designing Interactive Systems.(pp.48-53). Delft: Delft University of Technology


Usage and Derivation:
 
Probing the Probes:
Hemmings, T., Clarke, K., Crabtree, A., Rodden, T. and Rouncefield, M. (2002) "Probing the probes", The 7th Biennial Participatory Design Conference, Malmö, Sweden: Computer Professionals for Social Responsibility.

[PDC 2002: 7th Biennial Participatory Design Conference
Participation and Design: Inquiring into the Politics, Contexts and Practices of Collaborative Design Work
June 23-25, 2002, Malmö, Sweden]
http://pdc2002.interactiveinstitute.se/
http://www.cpsr.org/conferences/pdc2002/


Probe objects:
include cameras, household rules packs, a
pinhole camera, a family and friends map,
photogram paper, a domestic routine diary and
camera, a listening glass, a floorplan, a dream
recorder, a bathroom pad, a visitor's log and a
telephone pad.

Probe design activities (not necessarily in order)

1. Planning
2. Recruiting Participants.
3. Selecting Volunteers.
4. Assembling Domestic Probes.
5. Deploying Domestic Probes.
6. Retrieving and Analysing Probes.
7. Speculative Design.

http://www.mrl.nott.ac.uk/~axc/documents/PDC_2002.pdf


also checkout:
in Denmark
http://www.daimi.au.dk/edesign/text/alt_brug.pdf

at our own IT-C from F2001
http://www.it-c.dk/courses/UE/F2001/tasks/exercises/02/description.html


comments on cp incl. author interview
http://www.i3net.org/ser_pub/services/magazine/march98/art2.html
."There is a strong emphasis on user-centred research in Presence. "It's less important that a method is scientifically sound, than that it be effective," said Elena Pacenti from the Domus Academy's design team. It is more important that research generates new ideas and stimulates the creative process. Getting at what people want and need - even if they are not aware of or able to articulate this themselves - is the primary goal.

Design scenarios can proactively anticipate or discover needs people did not realise they had. One novel technique for eliciting a more impressionistic understanding is the 'cultural probe', a term coined by Tony Dunne and Bill Gaver from the RCA's CRD department for packages given to the three communities of older users.

Containing maps, postcards and disposable cameras, the probes gave people tools and prompts: they were asked to return pictures and stories of how they saw themselves situated in their social and physical milieu. The data returned is used to help break down the stereotype of 'needy old people' by focusing on the richness and variety of their lives."

Old Users, New Insights
Jules Marshall
Netherlands Design institute
jules@design-inst.nl


http://www.multimedia.au.dk/~pold/medie.html

 


Biographical/CV

BILL GAVER
w.gaver@rca.ac.uk

Bill Gaver is a Senior Research Fellow at the Royal College of Art in London. He gained his Ph.D. in experimental psychology for work on everyday listening, which he applied in the form of auditory icons for Apple Computer and Xerox EuroPARC. Over time, he became increasingly interested in broader issues concerning mediated social behaviour, helping to develop EuroPARC's mediaspace (an audio and video communications network) and developing several experimental systems for supporting social activities over distances.

For the last five years, he has been pursuing research as a designer at the RCA, leading the Psychosocial Design group, concerned with finding new cultural and emotional territories for digital devices. Projects have included the Schedule Project, with Apple Computer; the Presence Project, with Tony Dunne, and the Appliance Design Studio, with Heather Martin.

Gaver has published and lectured extensively, and consults internationally for a number of clients. 

ANTHONY DUNNE
a.dunne@rca.ac.uk
  
Dr Anthony Dunne is a Senior Research Fellow in Computer Related Design and a Senior Tutor in Design Products at the Royal College of Art, London.
He is also a partner in the design practice Dunne & Raby. His background is in Industrial Design and Interaction Design. He was recently awarded an honorary visiting Professorship by Central Saint Martins College of Art & Design, London.

ELENA PACENTI
pacenti@domac.it
 
Elena Pacenti, architect and PhD in Industrial Design, since 1995 Elena Pacenti works as service designer and interaction designer at the Domus Academy Research Center (DARC). She deals with the design of services, design of service interfaces, design of new media for everyday use and design for elderly. Her role in the Klee&Co project is to coordinate the DARC design team and keep relations with other partners. Parallel activity in DARC included coordination of other I3 research projects, like "Presence" and "Campiello". She's responsible for the service design area and developed research projects in the area of services and new technologies for private and governmental entities in Italy and Europe.
 

References and ”citing” of relevant research

 

Summation

 

Sources