by Malene Lyng Jørgensen, Lori Webb and Kikki Nielsen
A paper by Bill
Gaver, Tony Dunne and Elena Pacenti at the Royal College of Art from the
Journal Interactions, Volume 6, Issue 1, Jan./Feb. 1999. Describes a novel
experiment to use "cultural probes" to better understand perspectives
and problems among aging communities in Europe.
The cultural probes method
is an experimental research method used for the purpose of information
gathering for design inspiration. Can one present this method as a sound
research approach according to Sørensen’s definition and what are the points to
substantiate or delineate from this definition. Is there additional information
beyond Sørensen’s guidelines, which are relevant for reader comprehension for the
methods usage.
Background for
Cultural Probes
Introduction to
cultural probes
Define Problem
·
How can the method be
used?
o It can be used to ascertain information in an unobtrusive manner, which then can be utilized as inspiration in the design process.
·
What are the methods strengths and weaknesses?
o It gives insight and helps to overcome cultural,
ethnographical and intimate boundaries in an
unobtrusive way.
o There is a great risk
that the results can be overly diffused and overly receptive too varying
subjective interpretation.
Define Method
Where it is relevant…
Constraints
Define Problem Domain
Research Approach
What Others Are
Doing... a comparative
Cultural Probes
"The cultural probes-these packages of maps,
postcards, and other materials-were
designed to provoke inspirational responses
from elderly people in diverse communities.
Like astronomic or surgical probes, we left
them behind when we had gone and waited
for them to return fragmentary data over time.
The probes were part of a strategy of pursuing
experimental design in a responsive way.
They address a common dilemma in developing
projects for unfamiliar groups."
Other People..
Wensveen, S.A.G. Overbeeke, C.J. and Djajadiningrat, J.P
"Touch me, hit me and I know how you feel. A design approach to
emotionally rich interaction."Proceedings of DIS'00, Designing Interactive
Systems.(pp.48-53). Delft: Delft University of Technology
Usage and Derivation:
Probing the Probes:
Hemmings, T., Clarke, K., Crabtree, A., Rodden, T. and Rouncefield, M. (2002)
"Probing the probes", The 7th Biennial Participatory Design
Conference, Malmö, Sweden: Computer Professionals for Social Responsibility.
[PDC 2002: 7th Biennial Participatory Design Conference
Participation and Design: Inquiring into the Politics, Contexts and Practices
of Collaborative Design Work
June 23-25, 2002, Malmö, Sweden]
http://pdc2002.interactiveinstitute.se/
http://www.cpsr.org/conferences/pdc2002/
Probe objects:
include cameras, household rules packs, a
pinhole camera, a family and friends map,
photogram paper, a domestic routine diary and
camera, a listening glass, a floorplan, a dream
recorder, a bathroom pad, a visitor's log and a
telephone pad.
Probe design activities (not necessarily in order)
1. Planning
2. Recruiting Participants.
3. Selecting Volunteers.
4. Assembling Domestic Probes.
5. Deploying Domestic Probes.
6. Retrieving and Analysing Probes.
7. Speculative Design.
http://www.mrl.nott.ac.uk/~axc/documents/PDC_2002.pdf
also checkout:
in Denmark
http://www.daimi.au.dk/edesign/text/alt_brug.pdf
at our own IT-C from F2001
http://www.it-c.dk/courses/UE/F2001/tasks/exercises/02/description.html
comments on cp incl. author interview
http://www.i3net.org/ser_pub/services/magazine/march98/art2.html
."There is a strong emphasis on user-centred research in Presence.
"It's less important that a method is scientifically sound, than that it
be effective," said Elena Pacenti from the Domus Academy's design team. It
is more important that research generates new ideas and stimulates the creative
process. Getting at what people want and need - even if they are not aware of
or able to articulate this themselves - is the primary goal.
Design scenarios can proactively anticipate or discover needs people did not
realise they had. One novel technique for eliciting a more impressionistic
understanding is the 'cultural probe', a term coined by Tony Dunne and Bill
Gaver from the RCA's CRD department for packages given to the three communities
of older users.
Containing maps, postcards and disposable cameras, the probes gave people tools
and prompts: they were asked to return pictures and stories of how they saw
themselves situated in their social and physical milieu. The data returned is
used to help break down the stereotype of 'needy old people' by focusing on the
richness and variety of their lives."
Old Users, New Insights
Jules Marshall
Netherlands Design institute
jules@design-inst.nl
http://www.multimedia.au.dk/~pold/medie.html
Biographical/CV
BILL GAVER
w.gaver@rca.ac.uk
Bill Gaver is a
Senior Research Fellow at the Royal College of Art in London. He gained his
Ph.D. in experimental psychology for work on everyday listening, which he
applied in the form of auditory icons for Apple Computer and Xerox EuroPARC.
Over time, he became increasingly interested in broader issues concerning
mediated social behaviour, helping to develop EuroPARC's mediaspace (an audio
and video communications network) and developing several experimental systems
for supporting social activities over distances.
For the last five years, he has been pursuing research as a designer at the
RCA, leading the Psychosocial Design group, concerned with finding new cultural
and emotional territories for digital devices. Projects have included the
Schedule Project, with Apple Computer; the Presence Project, with Tony Dunne,
and the Appliance Design Studio, with Heather Martin.
Gaver has published and lectured extensively, and consults internationally for
a number of clients.
ANTHONY DUNNE
a.dunne@rca.ac.uk
Dr Anthony Dunne is a Senior Research Fellow in Computer Related Design and a
Senior Tutor in Design Products at the Royal College of Art, London.
He is also a partner in the design practice Dunne & Raby. His background is
in Industrial Design and Interaction Design. He was recently awarded an
honorary visiting Professorship by Central Saint Martins College of Art &
Design, London.
ELENA PACENTI
pacenti@domac.it
Elena Pacenti, architect and PhD in Industrial Design, since 1995 Elena Pacenti
works as service designer and interaction designer at the Domus Academy
Research Center (DARC). She deals with the design of services, design of
service interfaces, design of new media for everyday use and design for
elderly. Her role in the Klee&Co project is to coordinate the DARC design
team and keep relations with other partners. Parallel activity in DARC included
coordination of other I3 research projects, like "Presence" and
"Campiello". She's responsible for the service design area and
developed research projects in the area of services and new technologies for
private and governmental entities in Italy and Europe.
References and
”citing” of relevant research
Summation